The WWI last weekend meant a source of info about Wrath of the Lich King.
Dungeons and Raids *All raids will have a 10 man and a 25 man version.
*Multiple ways of defeating a boss.
*12 Dungeons with Heroic feature
*Arthas will be like Kiljeaden
*They prefer making quests for Legendary items instead of drops.
*Naxxramas will be a beginning dungeon
Oculus *First dungeon where you can use Flying mounts.
*You fight your way till a certain point where DPS/Tanking and healing mounts are and use those.
It's important to us that World of Warcraft offers a safe and enjoyable game environment. One aspect of that is helping players avoid account compromise, so we're pleased to make this additional layer of security available to them.
-Mike Morhaime, CEO/cofounder of Blizzard Entertainment.
It literally is a keychain, roughly the size of a flat twinkie, it generates a 6-digit code that you must enter, along with your account info, to log into your WoW account. After paying $6.50 for the 'highly needed' extra level of security, you link the keychain to your WoW account by entering the serial code located on the back of the device. After you have done that, you must press the button and type in the randomized, unique code every time you wish to log into your WoW account or edit account information. But hey, I bet noone is going to get to your 3p1c l00tz.
Oh, and its waterproof. For all those scuba-diving WoW-players out there.
Level 70 Elite Tauren Cheiftan's song 'I am Murloc' is now available for Free download on Guitar Hero III: Legends of Rock.
But sadly, for Wii/PS2 guitar hero players, downloadable content has not been configured for our consoles. World Tour has promised us this glory. Only time shall tell.
Nihilium, the guild that placed all World First kills of every 25-man raids, + Naxxramas and Ahn'Qiraj is hosting their Raid live. On 25th June starting 19CEST Nihilium will start their second raid on the Sunwell Plateau and you can be with them...
Via a new system, Dyyno, you can watch
Kungen, Warrior
Ahoq, Hunter
Sykostig, Druid
Buzzkill, Warlock
A new reign begins on the GW Amp site today. A new herald of the Site Manager title has been chosen and his name is Wyat_Hawke.
For those unaware, outstanding staffer/member Kanna recently stepped down as Site Manager for the site. In his departure, a new SM was sought to fill in the void. Kanna will be missed as staffer but I am pretty sure he isn't completely leaving the site. I would like to be one of the first to thank him for his time and effort he placed into the site on a daily basis. Also please give congratulations to Wyat in his new position for the site.
With Wyat taking over as SM, we are considering opening up to take on new staffers. Stay tuned for news on seeking out site assistance. If anyone has any questions feel free to contact Wyat or myself.
Stay tuned to Gameamp.com for more news on Guild Wars.
We all know that in-game Gold is sold for Real Money in a process called RMT. We know it because we get tells in-game from seller accounts and because we sometimes (think we can) see the farming accounts at work in our beloved game.
That there is a market for in-game gold can not be doubted once one looks at Google's WOW Guide WOW GOLD trend analysis. Some go as far as to compare the phenomenon to prostitution, claiming it's the unsavory elements around it that are the problem, not the "service" itself.
Game Security blogger Play no Evil got some statistics straight from the monster's mouth. IGE has been busy tearing itself to shreds so was unavailable for comparable figures.
The article is an interesting read, showing some interesting tidbits like WOW-EU gold being persistently cheaper than WOW-US Gold. Could it be that Blizzard patrols the EU servers less fanatically or is it to do with time-zones, the proverbial Chinese Farmer doesn't have to wait nearly a day for the US market to wake up before offloading the hot goods. Some of the comments are even better. Truly showing how complex and diverse this issue really is.
Usuallys, new is about things that happen. But on a few occasions it warrants to report on things that didn't happen. Because they didn't happen. Just so you know about the calamity you just avoided.
For instance, millions of WOW -and not to mention movie- fans can collectively sigh with relief as:
QUOTE
“I got in contact with Paul Sams of Blizzard, and he said, ‘We will not sell the movie rights, not to you…especially not to you,’” Boll revealed. “Because it’s such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it.”
Most shocking is probably Boll's calling a movie of his (albeit one he's not allowed to 'make') bad.
Too bad there's no news on the movie Blizzard already announced to be working on during Blizzcon 2007, but we at least now know it won't be a Uwe Boll abomination. Which must come as a relief. I mean adaptation, of course.
Strictly speaking this isn't news, since this item is about two decades into the past and one decade into the future.
The first is a Visual Histroy of MMORPGs (first part) hosted at Massively.com which shows a nice overview of the genre, starting with the first MUD, created by Richard Bartle and Roy Trubshaw back in 1978 (told you it was two decades) up to around the time Everquest hits the scene in 1999. Presumably, that will get a viewing in part2. But for a quick timeline of that classic, check here.
But this is all preface for Richard Bartle's (who is indeed the same Bartle as from the famous Bartle Test which many Developers still use to define players by) Keynote speech at IMGDC 2008, in which he sets out three brilliant though sometimes scary visions of how MMORPG's will evolve in the next ten years or so.
Best of all, he posted his Slides online!
I would invite you all to look at the pretty pictures by Massively and then read through Richard Bartle's Slides, if only to find out how he managed to link MMORPG's to two of the best things to come out of the seventies, namely the Muppets and Debbie Harry.
Once you're done, I'd like you to share your thoughts on the past and future of MMORPGs here.
EA Mythic brought saddening news earlier this week when they announced a fall launch, showing once and for all that a release set in mud can still easily slip.
But since that sad day, Mythic's been making up for it with a sleuth of items that hitherto had only been hinted at. They accomplished this by means of letting a TTH crew film just about everything they had tape for during a visit to the Mythic offices.
“Tech is as deep as plastic. Game play is forever!”
In another part of the world, we learn that EU Open beta this summer will be guaranteed for the 55,000 people who will be pre-ordering the Collector's Edition. The rest will presumably be drawing straws.
Ever wanted to try a particular race and class combo in Arena play? The tournament gives you the chance to make your ideal gladiator. With your three available character slots, you can freely experiment with different combinations - and coordinate with others to craft a "dream team."
When you create a new character on a tournament realm, it will automatically be leveled to level 70, be fitted with a basic set of gear, be given a tidy sum of gold and appear in one of the designated starting areas. Handy NPCs in the vicinity include skill trainers, gear and item vendors, and Arena battlemasters. Everything you'll need to prepare for the Arena Tournament battles ahead is conveniently located right in your starting area.
The Cost is $20 per account, for the entire 6 week period.